Showing posts with label progress report. Show all posts
Showing posts with label progress report. Show all posts

Tuesday, January 31, 2012

Video Update

Just thought I'd post a quick video of Squares Vs Circles: TD.

Sunday, January 29, 2012

More Progress

It's been a while since my last post. I have been quite busy with the game and with my college work but I though it was time for another progress report.

Since my last progress report I have been mostly working on Squares Vs Circles TD. Working on removing game breaking bugs and you know other small things like that. It's very close to moving out of alpha and into beta. Here are a few screens.
This is the main menu screen. I changed the logo from the original Squares V Circles. This one looks much nicer and suites the game better. I don't have anything going on in the background yet but I have something in mind.
Here is a random level from the game. Some levels will not allow you to have some guns and some won't allow you to upgrade your guns. The blank rectangle at the top of the screen is reserved for ads.

As you hopefully can see I have started to add the first coat of polish(the first of many if I have the patience). 

I haven't really made that much progress I know(one of the reasons might be that I have gotten addicted to Terraria lately) but every step to the finished product counts. I also hope to have more XNA tutorials up soon so check back regularly.

Thursday, January 19, 2012

Progress Report

It's been a while since my last post. Since then progress has been slow, there are too many distractions at home. Despite this I have been working. In my last post I told you that I had updated Sparks and it now contains ads. I have also now done the same to Squares V Circles. Which took much longer to integrate than in Sparks(damn my horrible habit of hard-coding screen coordinates). I have noticed a slight increase in the download numbers for Sparks since the update, very slight but still worth noting.

I've put Cubes Vs Spheres on hold for a little while and started working on another project. A tower defense game. I love tower defense games they are my favorite genre of mobile games so I thought I try my hand at one. Squares Vs Circles TD will be path based i.e. the enemies follow a particular path through the level. There will be a number of waves in a level. Screenshot time.
Pre-Alpha Gameplay
In the screenshot above you can see the easiest enemies in the game appearing at the beginning of the track and disappearing at the end. The gun turret simply shoots the nearest target, the rocket seek its nearest target and the slow turret slows the nearest enemy. This screenshot is missing a few layers of polish which I will add when I get all the basic game mechanics working but I'm very happy with the progress I've made so far. I hope to finish it up in about 2 weeks. So keep an eye out for it in the windows phone marketplace in the future.